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Wednesday, April 4, 2012

Development of a Level

   This blog is a series of posts that chronicle the development of the level I created for our IASC 3F00 game, Skrik and the Synapse: A Crazy Cavort Through the Cranium, developed by Total Engine Concepts. The level is called "Fear" and is the final level in the game, as well as the home of the main antagonist Phobos, Skrik's father. The level was designed to be dark, haunting, and as the name suggests, invoke fear in the player. The level consists of one simple puzzle, to retrieve a key so the player can access Phobos' tower and confront him for a final showdown. 

   I also designed and built the level where the boss battle with Phobos takes place.

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